Magic and Mercenaries. What can go wrong?

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In 2036 a small population of newborns of any species began being born with abilities akin to magic. 1 year olds bursting into flames without being burned, pigs with the ability to fly, and psychic monkeys became the norm. Now in 2060 these "Kin" as they are called are highly sought after whether it's for communications, building, or a multitude of other things. The most popular however is contractor work. People from every corner of the world pay top dollar to have "kin" work for them specifically for the less than reputable jobs.

YUG "Noob" Unknown was born for this life. Quiet, skilled, and incredibly deadly he could accomplish any mission before anyone even knew he was there. Little information is shared about him. Some say he was trained by assassins; others say he is death's reaper but those are all just exaggerated rumors. After all those who knew the truth are already dead. He may not play nice with others but he doesn't need to in his line of work, well at least he didn't until now.

Fey Weiss started in the dirt. Born in the ghetto of the ghetto, the only way she knew how to get by was to take. If she wanted it, she took it. If someone tried to stop her she made them regret it. She was never subtle and you could easily track her by the carnage and broken bones left in her wake. This cycle repeated for years until someone offered her a job. After that job Fey Weiss was gone. Killed and replaced by the murderous brawler known as Fey "Mag" Blustrunstig. One thing never changed though. After her first partner, she was alone. She stole alone, fought alone, survived alone and she liked it. To her, partners were a liability. Guess she'll just have to deal with it.

The world of 2060 waits for no one.

AN: Upload schedule is going to pretty much whenever I make time so I apologize if updates take a while.

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  • Magic and Mercenaries. What can go wrong?
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https://www.royalroad.com/fiction/26578/

Releases found: 23

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Series Releases:

Latest release - ch. 23.0
View Series Vol Chap Extra Group/Host
Magic and Mercenaries. What can go wrong? 23 23: Company rivalry RoyalRoadL
Magic and Mercenaries. What can go wrong? 22 22: Fuck it RoyalRoadL
Magic and Mercenaries. What can go wrong? 21 21: Horseplay and first blood RoyalRoadL
Magic and Mercenaries. What can go wrong? 20 20: Workplace incidents RoyalRoadL
Magic and Mercenaries. What can go wrong? 19 19: Road trip? Sky trip? Accidental vacation? RoyalRoadL
Magic and Mercenaries. What can go wrong? 18 18: Gotta love awkward helicopter rides RoyalRoadL
Magic and Mercenaries. What can go wrong? 17 17: Plains of betrayal RoyalRoadL
Magic and Mercenaries. What can go wrong? 16 16: Luck is a broken superpower RoyalRoadL
Magic and Mercenaries. What can go wrong? 15 15: Everybody hates cliches RoyalRoadL
Magic and Mercenaries. What can go wrong? 14 14: Getting a room doesn't always help RoyalRoadL
Magic and Mercenaries. What can go wrong? 13 13: Just a little sidetracked RoyalRoadL
Magic and Mercenaries. What can go wrong? 12 12: Why can't everything just be bloody mayhem? RoyalRoadL
Magic and Mercenaries. What can go wrong? 11 11: Reunions are the best. Even if they are blood covered ones. RoyalRoadL
Magic and Mercenaries. What can go wrong? 10 10: Why do Exes always try to kill you? RoyalRoadL
Magic and Mercenaries. What can go wrong? 9 9: Feces hits the temperature regulator RoyalRoadL
Magic and Mercenaries. What can go wrong? 8 8: A little bit of trust RoyalRoadL
Magic and Mercenaries. What can go wrong? 7 7: A plan comes together RoyalRoadL
Magic and Mercenaries. What can go wrong? 6 6: Just the bartender RoyalRoadL
Magic and Mercenaries. What can go wrong? 5 5: What now? RoyalRoadL
Magic and Mercenaries. What can go wrong? 4 4: Let's get rich RoyalRoadL
Magic and Mercenaries. What can go wrong? 3 3: That was unexpected RoyalRoadL
Magic and Mercenaries. What can go wrong? 2 2: I work alone RoyalRoadL
Magic and Mercenaries. What can go wrong? 1 1: The Contract RoyalRoadL