2023-09-05 11:32
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description
<p>Tellus Madre follows the MC who is killed on earth by a (maybe) god sent on a retrieval mission by the system. The system uses the earth as a farm team of sorts, specific people are targeted and pulled into the universe it controls. During unifications our MC, Arawn discovers that the system does this because those people have a task they do for the system. That task is not a particular quest or anything so obvious, like many things about the system its learn as you go.</p> <p>There is no great tutorial of how the system works, in part because it is individualized for each person. The other reason is I liked the idea of learning by doing rather than having it all laid out. At unification he does receive a broad overview which grants him some insights. As he travels in the world, he meets other characters that increase his understanding.</p> <p>After choosing his race and starting attributes, skills he learns about titles and the tier system that controls them. The overall mechanics of the system are very much defined by the individual over the course of their life. With the overall goal of outgrowing the system. That doesn't mean they will leave the system but rather they will understand how it works so intuitively that they are not dependent on notifications to track their progress.</p> <p>Magic is also very open; each person can define their own magic. Arawn begins using a type of tattoo magic. By keeping the tattoos of his previous life, he can define spells attached to them. As his power grows, he will be able to alter not only the spells but eventually the tattoos themselves. He also begins to understand the other fundamentals of magic of the world, starting with shadow magic.</p> <p>By choice the MC doesn't track Mana or Hit points, he makes the choice early on to not have a HUD of any kind. There are character sheets throughout the book, but they are sporadic. This is by design to further the concept of independence.</p> <p>I admit to writing a story I want to read. The MC is not a hero, or rather is trying very hard not to be. Arawn is overpowered, attributes and titles do most of the heavy lifting in this case, though I hope to some degree it's also his intelligence. He helps people when he can while trying to come to terms with his new reality. While respawns let him avoid many of the moral issues one would face, he still struggles with himself as he adapts. Interacting with people from all walks of life help him begin to know his new home.</p> <p>For more information on LitRPG books and stories check out the LitRPG Facebook group at https://www.facebook.com/groups/LitRPGGroup</p> <p>the cover is just a tattoo I did and has nothing to do with the story, I'm still looking for a cover.</p>
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