Dungeon. The word conjures images of a place of danger, of terrifying mobs and legendary loot. The word itself is both whispered in the night, told by mothers to frighten children, and the word bellowed from the lips of mighty Adventures as they set off to plunder and loot in search of the ultimate score. Dungeons themselves are beings of immense dignity and power, carefully crafting their challenges and creating their loot to attract more Adventurers to their lair.
But Granite doesn't know anything about that, at least not yet. All he knows is that his Dungeon Whisp wants him to set up a dungeon, kill as many people as he can, and give ludicrous amounts loot to those who survive. Sounds easy enough, right? Right.
That is, as long as he can stop a crusade from forming against him, avoid ticking off S rankers, the World Core, and his fellow Dungeons, and manage to convince someone that his tiny, out of the way dungeon is worth visiting. And that's just for starters. He also has to settle his score with that annoying little thing called physics that keeps making ideas, projects, and occasionally his whole dungeon blow up in his face.
After all, a Dungeon is supposed to have spike pit traps and ravenous mobs. Liquid nitrogen and solid oxygen, along with some accidental explosive he made while trying to grow plants and steam ventilators gone wrong have no place in a proper dungeon.
Right?
Fair warning: If you don't like detailed explanations of how dungeon mechanics work, this book might not be for you.
NOTE: I'm currently participating in the Writathon Challenge, so you can expect regular updates.